游戏软件怎么查看源代码?

核心提示游戏都是进行过编译,加密的无法看到源代码。如果你想查看的游戏是开源的,可以到游戏的开源网站进行查看。查看APP应用的源代码的具体方法步骤如下:1、首先在电脑内下载并安装获取网页源码app。2、然后单击打开网页源码APP并在APP中的输入框内

游戏都是进行过编译,加密的无法看到源代码。如果你想查看的游戏是开源的,可以到游戏的开源网站进行查看。

查看APP应用的源代码的具体方法步骤如下:

1、首先在电脑内下载并安装获取网页源码app。

2、然后单击打开网页源码APP并在APP中的输入框内输入想要查看的网址,再在界面内找到GO选项单并单击。

3、单击后等待APP最后加载3秒就可以成功的获取APP源代码并查看了。

Android 系统源代码多大

是指sdk的源码,还是android操作系统的源码,不过都有10G左右,另外sdk的源码是用git管理的,一次下载后,用git check就可以切换到各个版本。

Android SDK是用于开发Android上JAVA应用程序的,另外发布Android NDK,可以添加一些C语言写的链接库,至于Linux代码,可以在Android源代码中找到(SDK程序中只有编译好的测试映像)。

应用程序开发用不到Linux代码(搞嵌入式开发才会用到,而SDK不负责底层开发)。

用C++编写的小游戏源代码

猜数字

建一个文本文档,输入以下代码,后缀改为frm用vb打开就可以了

以下是程序源码:

VERSION 500

Begin VBForm Form1

BorderStyle = 3 'Fixed Dialog

Caption = "猜数游戏"

ClientHeight = 3900

ClientLeft = 45

ClientTop = 435

ClientWidth = 4680

linkTopic = "Form1"

MaxButton = 0 'False

MinButton = 0 'False

ScaleHeight = 3900

ScaleWidth = 4680

ShowInTaskbar = 0 'False

StartUpPosition = 3 '窗口缺省

Begin VBCommandButton Command2

Caption = "重新开始"

Height = 615

Left = 2640

TabIndex = 2

Top = 2760

Width = 1095

End

Begin VBCommandButton Command1

Caption = "确定"

Height = 615

Left = 840

TabIndex = 1

Top = 2760

Width = 1095

End

Begin VBTextBox Text1

Height = 375

Left = 1200

TabIndex = 0

Top = 2040

Width = 2055

End

Begin VBLabel Label9

Caption = "戏"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H000080FF&

Height = 615

Left = 3720

TabIndex = 11

Top = 240

Width = 615

End

Begin VBLabel Label8

Caption = "游"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H00808080&

Height = 615

Left = 3240

TabIndex = 10

Top = 240

Width = 615

End

Begin VBLabel Label7

Caption = "数"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H0000FFFF&

Height = 495

Left = 2760

TabIndex = 9

Top = 240

Width = 615

End

Begin VBLabel Label6

Caption = "猜"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H00FF00FF&

Height = 495

Left = 2280

TabIndex = 8

Top = 240

Width = 735

End

Begin VBLabel Label5

Caption = "入"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H00FF0000&

Height = 615

Left = 1800

TabIndex = 7

Top = 240

Width = 855

End

Begin VBLabel Label4

Caption = "进"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H0000FF00&

Height = 735

Left = 1320

TabIndex = 6

Top = 240

Width = 735

End

Begin VBLabel Label3

Caption = "迎"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H00FFFF00&

Height = 735

Left = 840

TabIndex = 5

Top = 240

Width = 735

End

Begin VBLabel Label2

Caption = "欢"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = &H000000FF&

Height = 615

Left = 360

TabIndex = 4

Top = 240

Width = 495

End

Begin VBLabel Label1

Caption = "我这儿有1~10的整数,你猜猜看他是多少"

Height = 375

Left = 480

TabIndex = 3

Top = 1320

Width = 3855

End

End

Attribute VB_Name = "Form1"

Attribute VB_GlobalNameSpace = False

Attribute VB_Creatable = False

Attribute VB_PredeclaredId = True

Attribute VB_Exposed = False

Dim x As Integer, y As Integer, z As Integer

Dim cishu As Integer

Private Sub Command1_Click()

If cishu = 3 Then MsgBox "已经猜3次了,这个数是" & x: Exit Sub

y = Val(Text1Text)

If Text1Text = "" Or Not IsNumeric(Text1Text) Then

MsgBox "输入有误!请重新输入数字", 48

Text1Text = ""

Text1SetFocus

Exit Sub

End If

cishu = cishu + 1

Select Case x - y

Case Is < 0

z = MsgBox("你猜数大了,请重猜。注意:你只有三次机会", 48 + 1)

Text1Text = ""

Text1SetFocus

Case Is > 0

z = MsgBox("你猜数小了,请重猜。注意:你只有三次机会", 48 + 1)

Text1Text = ""

Text1SetFocus

Case Else

z = MsgBox("恭喜你猜中了!", 1)

End Select

End Sub

Private Sub Command2_Click()

cishu = 0

Randomize Timer

x = Int((Rnd 10) + 1)

End Sub

Private Sub Form_Load()

cishu = 0

Randomize Timer

x = Int((Rnd 10) + 1)

End Sub

代码结束

http://hibaiducom/卓7358/

欢迎来我空间

五子棋的代码:

#include<iostream>

#include<stdioh>

#include<stdlibh>

#include<timeh>

usingnamespacestd;

constintN=15;         //1515的棋盘

constcharChessBoardflag='';     //棋盘标志

constcharflag1='o';       //玩家1或电脑的棋子标志

constcharflag2='X';       //玩家2的棋子标志

typedefstructCoordinate     //坐标类

{  

intx;             //代表行

inty;             //代表列

}Coordinate;

classGoBang          //五子棋类

{ 

public:

GoBang()        //初始化

{

InitChessBoard();

}

voidPlay()        //下棋

{

CoordinatePos1;   //玩家1或电脑

CoordinatePos2;   //玩家2

intn=0;

while(1)

{

intmode=ChoiceMode();

while(1)

{

if(mode==1)    //电脑vs玩家

{

ComputerChess(Pos1,flag1);   //电脑下棋

if(GetVictory(Pos1,0,flag1)==1)   //0表示电脑,真表示获胜

break;

PlayChess(Pos2,2,flag2);   //玩家2下棋

if(GetVictory(Pos2,2,flag2))   //2表示玩家2

break;

}

else      //玩家1vs玩家2

{

PlayChess(Pos1,1,flag1);   //玩家1下棋

if(GetVictory(Pos1,1,flag1))   //1表示玩家1

break;

PlayChess(Pos2,2,flag2);   //玩家2下棋

if(GetVictory(Pos2,2,flag2)) //2表示玩家2

break;

}

}

cout<<"再来一局"<<endl;

cout<<"yorn:";

charc='y';

cin>>c;

if(c=='n')

break;

}    

}

protected:

intChoiceMode()      //选择模式

{

inti=0;

system("cls");    //系统调用,清屏

InitChessBoard();    //重新初始化棋盘

cout<<"0、退出 1、电脑vs玩家 2、玩家vs玩家"<<endl;

while(1)

{

cout<<"请选择:";

cin>>i;

if(i==0)     //选择0退出

exit(1);

if(i==1||i==2)

returni;

cout<<"输入不合法"<<endl;

}

}

voidInitChessBoard()   //初始化棋盘

{

for(inti=0;i<N+1;++i)    

{

for(intj=0;j<N+1;++j)

{

_ChessBoard[i][j]=ChessBoardflag;

}

}

}

voidPrintChessBoard()  //打印棋盘,这个函数可以自己调整

{

system("cls");        //系统调用,清空屏幕

for(inti=0;i<N+1;++i)

{

for(intj=0;j<N+1;++j)

{

if(i==0)                //打印列数字

{

if(j!=0)

printf("%d ",j);

else

printf("  ");

}

elseif(j==0)        //打印行数字

printf("%2d",i);

else

{

if(i<N+1)

{

printf("%c|",_ChessBoard[i][j]);

}

}

}

cout<<endl;

cout<<"  ";

for(intm=0;m<N;m++)

{

printf("--|");

}

cout<<endl;

}

}

voidPlayChess(Coordinate&pos,intplayer,intflag)    //玩家下棋

{

PrintChessBoard();     //打印棋盘

while(1)

{

printf("玩家%d输入坐标:",player);

cin>>posx>>posy;

if(Judgevalue(pos)==1)     //坐标合法

break;

cout<<"坐标不合法,重新输入"<<endl;

}

_ChessBoard[posx][posy]=flag;

}

voidComputerChess(Coordinate&pos,charflag)    //电脑下棋

{

PrintChessBoard();     //打印棋盘

intx=0;

inty=0;

while(1)

{

x=(rand()%N)+1;   //产生1~N的随机数

srand((unsignedint)time(NULL));

y=(rand()%N)+1;   //产生1~N的随机数

srand((unsignedint)time(NULL));

if(_ChessBoard[x][y]==ChessBoardflag)   //如果这个位置是空的,也就是没有棋子

break;

}

posx=x;

posy=y;

_ChessBoard[posx][posy]=flag;

}

intJudgevalue(constCoordinate&pos)    //判断输入坐标是不是合法

{

if(posx>0&&posx<=N&&posy>0&&posy<=N)

{

if(_ChessBoard[posx][posy]==ChessBoardflag)

{

return1;  //合法

}

}

return0;    //非法

}

intJudgeVictory(Coordinatepos,charflag)      //判断有没有人胜负(底层判断)

{

intbegin=0;

intend=0;

intbegin1=0;

intend1=0;

//判断行是否满足条件

(posy-4)>0begin=(posy-4):begin=1;

(posy+4)>Nend=N:end=(posy+4);

for(inti=posx,j=begin;j+4<=end;j++)

{

if(_ChessBoard[i][j]==flag&&_ChessBoard[i][j+1]==flag&&

_ChessBoard[i][j+2]==flag&&_ChessBoard[i][j+3]==flag&&

_ChessBoard[i][j+4]==flag)

return1;

}

//判断列是否满足条件

(posx-4)>0begin=(posx-4):begin=1;

(posx+4)>Nend=N:end=(posx+4);

for(intj=posy,i=begin;i+4<=end;i++)

{

if(_ChessBoard[i][j]==flag&&_ChessBoard[i+1][j]==flag&&

_ChessBoard[i+2][j]==flag&&_ChessBoard[i+3][j]==flag&&

_ChessBoard[i+4][j]==flag)

return1;

}

intlen=0;

//判断主对角线是否满足条件

posx>posylen=posy-1:len=posx-1;

if(len>4)

len=4;

begin=posx-len;    //横坐标的起始位置

begin1=posy-len;   //纵坐标的起始位置

posx>posylen=(N-posx):len=(N-posy);

if(len>4)

len=4;

end=posx+len;    //横坐标的结束位置

end1=posy+len;   //纵坐标的结束位置

for(inti=begin,j=begin1;(i+4<=end)&&(j+4<=end1);++i,++j)

{

if(_ChessBoard[i][j]==flag&&_ChessBoard[i+1][j+1]==flag&&

_ChessBoard[i+2][j+2]==flag&&_ChessBoard[i+3][j+3]==flag&&

_ChessBoard[i+4][j+4]==flag)

return1;

}

//判断副对角线是否满足条件

(posx-1)>(N-posy)len=(N-posy):len=posx-1;

if(len>4)

len=4;

begin=posx-len;    //横坐标的起始位置

begin1=posy+len;   //纵坐标的起始位置

(N-posx)>(posy-1)len=(posy-1):len=(N-posx);

if(len>4)

len=4;

end=posx+len;    //横坐标的结束位置

end1=posy-len;   //纵坐标的结束位置

for(inti=begin,j=begin1;(i+4<=end)&&(j-4>=end1);++i,--j)

{

if(_ChessBoard[i][j]==flag&&_ChessBoard[i+1][j-1]==flag&&

_ChessBoard[i+2][j-2]==flag&&_ChessBoard[i+3][j-3]==flag&&

_ChessBoard[i+4][j-4]==flag)

return1;

}

for(inti=1;i<N+1;++i)      //棋盘有没有下满

{

for(intj=1;j<N+1;++j)

{

if(_ChessBoard[i][j]==ChessBoardflag)

return0;           //0表示棋盘没满

} 

}

return-1;   //和棋

}

boolGetVictory(Coordinate&pos,intplayer,intflag)  //对JudgeVictory的一层封装,得到具体那个玩家获胜

{

intn=JudgeVictory(pos,flag);  //判断有没有人获胜

if(n!=0)          //有人获胜,0表示没有人获胜

{

PrintChessBoard();

if(n==1)        //有玩家赢棋

{

if(player==0)   //0表示电脑获胜,1表示玩家1,2表示玩家2

printf("电脑获胜n");

else

printf("恭喜玩家%d获胜n",player);

}

else

printf("双方和棋n");

returntrue;   //已经有人获胜

}

returnfalse;  //没有人获胜

}

private:

char_ChessBoard[N+1][N+1];    

};

扩展资料:

设计思路

1、进行问题分析与设计,计划实现的功能为,开局选择人机或双人对战,确定之后比赛开始。

2、比赛结束后初始化棋盘,询问是否继续比赛或退出,后续可加入复盘、悔棋等功能。

3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的AI对象,即涉及到三个对象。

 
友情链接
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