请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等

核心提示#!/usr/bin/pythonfrom Tkinter import import randomclass snake(Frame):        def __init__(self, master=None):           

#!/usr/bin/python
from Tkinter import
import random
class snake(frame):
        def __init__(self, master=None):
                frame__init__(self, master)
                selfbody = [(0,0)]
                selfbodyid = []
                selffood = [ -1, -1 ]
                selffoodid = -1
                selfgridcount = 10
                selfsize = 500
                selfdi = 3
                selfspeed = 500
                selftop = selfwinfo_toplevel()
                selftopresizable(False, False)
                selfgrid()
                selfcanvas = Canvas(self)
                selfcanvasgrid()
                selfcanvasconfig(width=selfsize, height=selfsize,relief=RIDGE)
                selfdrawgrid()
                s = selfsize/selfgridcount
                id = selfcanvascreate_rectangle(selfbody[0][0]s,selfbody[0][1]s,
                        (selfbody[0][0]+1)s, (selfbody[0][1]+1)s, fill="yellow")
                selfbodyidinsert(0, id)
                selfbind_all("<KeyRelease>", selfkeyrelease)
                selfdrawfood()
                selfafter(selfspeed, selfdrawsnake)
        def drawgrid(self):
                s = selfsize/selfgridcount
                for i in range(0, selfgridcount+1):
                        selfcanvascreate_line(is, 0, is, selfsize)
                        selfcanvascreate_line(0, is, selfsize, is)
        def drawsnake(self):
                s = selfsize/selfgridcount
                head = selfbody[0]
                new = [head[0], head[1]]
                if selfdi == 1:
                        new[1] = (head[1]-1) % selfgridcount
                elif selfdi == 2:
                        new[0] = (head[0]+1) % selfgridcount
                elif selfdi == 3:
                        new[1] = (head[1]+1) % selfgridcount
                else:
                        new[0] = (head[0]-1) % selfgridcount
                next = ( new[0], new[1] )
                if next in selfbody:
                        exit()
                elif next == (selffood[0], selffood[1]):
                        selfbodyinsert(0, next)
                        selfbodyidinsert(0, selffoodid)
                        selfdrawfood()
                else:
                        tail = selfbodypop()
                        id = selfbodyidpop()
                        selfcanvasmove(id, (next[0]-tail[0])s, (next[1]-tail[1])s)
                        selfbodyinsert(0, next)
                        selfbodyidinsert(0, id)
                selfafter(selfspeed, selfdrawsnake)
        def drawfood(self):
                s = selfsize/selfgridcount
                x = randomrandrange(0, selfgridcount)
                y = randomrandrange(0, selfgridcount)
                while (x, y) in selfbody:
                        x = randomrandrange(0, selfgridcount)
                        y = randomrandrange(0, selfgridcount)
                id = selfcanvascreate_rectangle(xs,ys, (x+1)s, (y+1)s, fill="yellow")
                selffood[0] = x
                selffood[1] = y
                selffoodid = id
        def keyrelease(self, event):
                if eventkeysym == "Up" and selfdi != 3:
                        selfdi = 1
                elif eventkeysym == "Right" and selfdi !=4:
                        selfdi = 2
                elif eventkeysym == "Down" and selfdi != 1:
                        selfdi = 3
                elif eventkeysym == "Left" and selfdi != 2:
                        selfdi = 4
app = snake()
appmastertitle("Greedy Snake")
appmainloop()

贪食蛇

#五子棋import appuifw,e32,key_codes
from graphics import def cn(x):return xdecode('utf-8')
def quit(): _quit=1
global running
running=1
def redraw(rect): canvasblit(img)def default():
 global con,color,font
 con={"l":15,"x":15,"y":33,"r":13,"n":15}
 color={"bg":0x7777bb,"fg":0x333333,"p1":0x000000,"p2":0xffffff,"w":0xff0000}
 font=u"Sans MT 936_S60"def initial():
 global img,canvas,con,color,cur_x,cur_y,turn,pos1,pos2,pos
 appuifwappscreen='full'
 appuifwappbody=canvas=appuifwCanvas()
 img=Imagenew((240,320))
 imgclear(color["bg"])
 cur_x=7
 cur_y=7
 turn=1
 pos1=[]
 pos2=[]
 pos=[]
 for i in range(con["n"]con["n"]):
  posappend(0)def paint_back():
 global img,color,font
 #imgtext((90,25),cn('欢乐五子棋'),color["fg"],font)
 for i in range(con["x"],con["x"]+con["l"]con["n"]-1,con["l"]):
  imgline((i,con["y"],i,con["y"]+con["l"](con["n"]-1)),color["fg"])
 for i in range(con["y"],con["y"]+con["l"]con["n"]-1,con["l"]):
  imgline((con["x"],i,con["x"]+con["l"](con["n"]-1),i),color["fg"])
 imgtext((40,270),cn('玩家1'),color["p1"],font)
 imgtext((160,270),cn('玩家2'),color["p2"],font)
 imgpoint((90,263),color["p1"],width=con["r"],fill=color["p1"])
 imgpoint((144,263),color["p2"],width=con["r"],fill=color["p2"])
 
def paint_cur(x,y,sh):
 global img,con,color,pos1,pos2,running
 if running<>1:return
 ax=con["x"]+con["l"]x
 ay=con["y"]+con["l"]y
 b=con["l"]/2
 if sh<>0:
  c=color["p"+str(sh)]
  if rp((x,y))<>0:
   c=color["w"]
 if sh==0:
  c=color["bg"]
 imgline((ax-b,ay-2,ax-b,ay-b,ax-2,ay-b),c)
 imgline((ax-b,ay+2,ax-b,ay+b,ax-2,ay+b),c)
 imgline((ax+b,ay-2,ax+b,ay-b,ax+2,ay-b),c)
 imgline((ax+b,ay+2,ax+b,ay+b,ax+2,ay+b),c)
 redraw(())def paint_q(x,y,z):
 global img,con,color
 ax=con["x"]+con["l"]x
 ay=con["y"]+con["l"]y
 b=con["l"]/2
 if z==0:
  c=color["bg"]
 else:
  c=color["p"+str(z)]
 imgpoint((ax,ay),c,width=con["r"],fill=c)
 redraw(())
 if z==0:
  imgline((ax-b,ay,ax+b,ay),c)
  imgline((ax,ay-b,ax,ay+b),c)
  
def k_up():
 global cur_x,cur_y,con,turn
 paint_cur(cur_x,cur_y,0)
 cur_y=cur_y-1
 if cur_y==-1:
  cur_y=con["n"]-1
 paint_cur(cur_x,cur_y,turn)def k_down():
 global cur_x,cur_y,con,turn
 paint_cur(cur_x,cur_y,0)
 cur_y=cur_y+1
 if cur_y==con["n"]:
  cur_y=0
 paint_cur(cur_x,cur_y,turn)def k_left():
 global cur_x,cur_y,con,turn
 paint_cur(cur_x,cur_y,0)
 cur_x=cur_x-1
 if cur_x==-1:
  cur_x=con["n"]-1
 paint_cur(cur_x,cur_y,turn)def k_right():
 global cur_x,cur_y,con,turn
 paint_cur(cur_x,cur_y,0)
 cur_x=cur_x+1
 if cur_x==con["n"]:
  cur_x=0
 paint_cur(cur_x,cur_y,turn)def rp(x):
 global con,pos
 if (x[0]<0 or x[0]>=con["n"] or x[1]<0 or x[1]>=con["n"]):return 0
 #print x,pos[x[0]con["n"]+x[1]]
 return pos[x[0]con["n"]+x[1]]def wp(x,y):
 global con,pos
 pos[x[0]con["n"]+x[1]]=y
  
def win():
 for i in pos1:
  k=0
  for j in range(0,6):
   if rp((i[0]+j,i[1]))==1:
    k=k+1
   else:
    break
  if k>=5:
   return 1
  k=0
  for j in range(0,6):
   if rp((i[0],i[1]+j))==1:
    k=k+1
   else:
    break
  if k>=5:
   return 1
  k=0
  for j in range(0,6):
   if rp((i[0]+j,i[1]+j))==1:
    k=k+1
   else:
    break
  if k>=5:
   return 1
  k=0
  for j in range(0,6):
   if rp((i[0]+j,i[1]-j))==1:
    k=k+1
   else:
    break
  if k>=5:
   return 1 for i in pos2:
  k=0
  for j in range(0,6):
   if rp((i[0]+j,i[1]))==2:
    k=k+1
   else:
    break
  if k>=5:
   return 2
  k=0
  for j in range(0,6):
   if rp((i[0],i[1]+j))==2:
    k=k+1
   else:
    break
  if k>=5:
   return 2
  k=0
  for j in range(0,6):
   if rp((i[0]+j,i[1]+j))==2:
    k=k+1
   else:
    break
  if k>=5:
   return 2
  k=0
  for j in range(0,6):
   if rp((i[0]+j,i[1]-j))==2:
    k=k+1
   else:
    break
  if k>=5:
   return 2
 return 0
 
def k_enter():
 global cur_x,cur_y,turn,pos1,pos2,con,color,font,running
 if running<>1:return
 if rp((cur_x,cur_y))==0:
  if turn==1:
   pos1append((cur_x,cur_y))
   imgrectangle((35,255,100,272),color["bg"])
   imgrectangle((135,255,200,272),color["p2"])
  if turn==2:
   pos2append((cur_x,cur_y))
   imgrectangle((35,255,100,272),color["p1"])
   imgrectangle((135,255,200,272),color["bg"])
  paint_q(cur_x,cur_y,turn)
  wp((cur_x,cur_y),turn)
  if win()<>0:
   #imgtext((80,300),cn('玩家')+str(turn)+cn("获胜!"),color["fg"],font)
   imgrectangle((35,255,100,272),color["bg"])
   imgrectangle((135,255,200,272),color["bg"])
   paint_cur(cur_x,cur_y,0)
   running=2
 turn=3-turn
 paint_cur(cur_x,cur_y,turn)def bindkey():
 canvasbind(key_codesEKeyUpArrow, k_up)
 canvasbind(key_codesEKeyDownArrow,k_down)
 canvasbind(key_codesEKeyLeftArrow, k_left)
 canvasbind(key_codesEKeyRightArrow,k_right)
 canvasbind(key_codesEKeySelect,k_enter)default()
initial()
paint_back()
paint_cur(cur_x,cur_y,1)
imgrectangle((35,255,100,272),color["p1"])
bindkey()redraw(())
appuifwappexit_key_handler = quit()
_quit=0
while (1-_quit):
 e32ao_sleep(02)
 redraw(())

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